Parkour Game: Swinging Sledge Hammer
I will start a journal for game development. I will keep track of the struggles I face, and how I overcome them. Also, I will keep track the what I add to the project.
3/26/20241 min read
Yesterday, I finished the physics and the logic for Swinging Sledge Hammer. I started to work on the Swinging Sledge Hammer couple days ago. I was stuck because the player wouldn't get knocked off the map after getting hit by the Swinging Sledge Hammer. It was because the rigidbody wasn't on the right object. So, I changed my player object. I moved the rigidbody and capsule collider to parent object of player. Also, I changed the way hammer swining from animation to script. Also, I have changed the logic behind hammer. It now uses box trigger.

