Attack Of Zombies: Speed Managers and Human Pointer
I have been stuck with some player movement but today, I have overcome those obstacles.
7/1/20241 min read


Today, I have added two different speed manager script, one that calculates a central one for zombies, and a second that calculates for humans. Then, I have added arrow to the UI, that shows the closest central human to the player making it easier for player to find the zombies in the map.
I have been stuck during zombie movement process, last week I overcame that problem. And, I was able to add some features like speed managers, human pointer AI, human prefab and animaton and some other small additions such as game manager, zombie manager.
During this phase where I was stuck with player and gameplay zombie movement, I realized the importance of manager scripts and implemented as many as I can to my game.





